Code:
94000130 FFEF0000
DA000000 0218E046
D4000000 00000001
D7000000 0218E046
D2000000 00000000
94000130 FFDF0000
DA000000 0218E046
D4000000 FFFFFFFF
D7000000 0218E046
D2000000 00000000
94000130 FF7F0000
DA000000 0218E04A
D4000000 00000001
D7000000 0218E04A
D2000000 00000000
94000130 FFBF0000
DA000000 0218E04A
D4000000 FFFFFFFF
D7000000 0218E04A
D2000000 00000000
I just got this working for Sonic Rush Adventure, but gravity is getting in the way.
I thought the following would basically rule out gravity by locking the X and Y coordinates when no buttons were pressed...
Code:
A4000130 FFCF0000
DA000000 0218E046
D7000000 0218E046
D2000000 00000000
A4000130 FF3F0000
DA000000 0218E04A
D7000000 0218E04A
D2000000 00000000
But it didn't. >_>
EDIT: I got it working. The gravity thing was simple enough, I just changed the moon jump so the Y speed was zero and removed the activator, which causes the character to slowly descend instead of falling quickly.
I also had to use a pointer to get it working on all levels.
Final Code:
Code:
92133CD4 00000001
62133884 00000000
B2133884 00000000
0000009C FFFFFFFF
D2000000 00000000
94000130 FFEF0000
B2133884 00000000
B000052C 00000000
DA000000 00000046
D4000000 00000001
D7000000 00000046
D2000000 00000000
94000130 FFDF0000
B2133884 00000000
B000052C 00000000
DA000000 00000046
D4000000 FFFFFFFF
D7000000 00000046
D2000000 00000000
94000130 FF7F0000
B2133884 00000000
B000052C 00000000
DA000000 0000004A
D4000000 00000001
D7000000 0000004A
D2000000 00000000
94000130 FFBF0000
B2133884 00000000
B000052C 00000000
DA000000 0000004A
D4000000 FFFFFFFF
D7000000 0000004A
D2000000 00000000
Thanks everyone.
_________________
KhaosKnight1 wrote:
To be honest i was still expecting the next DS to be a "fucked up 3-screened handheld device with a neuro-sensor and a thermal dildo in it".