Download HereReadmeChange Log:
v1.6:
..Renegade can attach to Project64 now. Thank SubDrag for the proper start offset.
..Code assembler now supports Thumb. Don't hold your breath where ARM is concerned.
..Fixed a minor annoyance in the Mem Editor. When ReadProcessMemory fails, the auto-refresh timer should now disable itself.
..You'll also notice I added a couple of somewhat useless tools. One of them converts between plain text and C:|| format, and the other one prints activators for all 4 players based on the P1 address.
v1.61:
..Renegade can attach to PCSX v1.5 now.
..Added support for PS2 codes in the code assembler and disassembler.
v1.62:
..Little Endian System option added, along with No$GBA v2.3d DS hacking support.
v1.63:
..Cheat Patcher now supports DS AR ram write and pointer code types.
..a couple of minor bugs squashed and an improvement or two you may or may not notice.
v1.64:
..Memory Editor now includes an endian selection box, so we can view it either way. Helps me with ASM hacking on PSX.
..Code Search now includes the option to set the search range.
..Code Assembler/Disassembler now has an option for PSX input/output.
v1.65:
..The bug with initial dumps in code searcher has finally been swatted...with a sledgehammer.
..Fixed a minor bug with code prefixes in the code assembler.
..The opcode display type setting on the Code Disassembler actually works now. There's also an option to output HTML for FAQ writing.
..Slightly revamped the internal disassembly code and added the option to prefix hex values with 0x.
..Added Copy buttons and working CTRL+A keyboard shortcuts ot a few things. It really pisses me off when I hit CTRL+A on something and it doesn't work.
v1.666:
..Emulators are now supported via emulators.cfg. Theres an example on the first line of the file showing how to add new ones. This change also brings about some minor GUI and logistical changes as well.
..EmuCheat has a PC codes option now (see below for code types). This is because PC games can easily be added to the emulators.cfg.
..Results display form the Code Search now has the ability to test results or view in memory editor while attached to the emulator.
..Code Assembler doesn't go apeshit when tabbed ASM is processed. Comments on .ORG pseudo ops actually work now.
..Fixed crash when clicking Results button with no search active.
..Fixed 16-bit Upper/Lower search size, I think.
..Fixed the problem with code search crashing after 30 searches (hopefully). Limit should now be 75.
v1.67:
..Code Assembler has a new option (Para's suggestion): Write to emulator. It'll only write if there aren't any warnings.
..Endian setting in the Code Search window will now lock while attached to an emulator like before.
v1.68:
..Added support for NeoPop/Neo Geo Pocket hacking and cheating.
..Minor update to the Code Formatter.
v1.68b:
..Minor fix to Code Assembler. Multi-instruction pseudo ops were throwing off the address.
..Code Disassembler now supports raw PS2 codes.
..Probably another minor fix or two I forgot to mention.
v1.69:
..PCSX2 has been added to the emulator attachment list. Note that only the TLB version (pcsx2t.exe) is supported. There's an unknown issue with writing the RAM of the other version.
..Support for 0,1,2,D, and E code types for PS2 has been added to the Trainer. The 4 code type (serial repeater) is there, but untested.
..Memory Editor, Search Results, and Code Assembler should be more friendly to higher (PS2) addresses now.
..Search Results window has a "Remove All" button now for active codes.
v1.7:
..Bug fixes