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PostPosted: Fri Mar 20, 2009 1:19 pm 
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Is there a program that I could input variables into a GUI or something that will automatically produce the ASM code to acheive the desired effect?

I don't know enough about ASM to make codes with it, but I could make one if all I had to do was select the jump points, the variables I want to use, what I want to happen to the variables, and then the actual ASM code is automatically produced this way and converted to a code.

..something like that, for N64 Gameshark codes would be nice.. even for people that know how to make ASM hacks, maybe?


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PostPosted: Mon Mar 23, 2009 5:31 pm 
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Title: All in a day's work.
General consensus: It's better to just learn assembler and use it. You will be able to write far more efficient code by hand than a simple program can do by "filling in the blanks".

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PostPosted: Tue Mar 24, 2009 7:37 am 
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See, the real thing here is- I only have a gameshark and no way of connecting it to my PC, which only has USB ports.(I can't find anything to connect my N64 gameshark to it, but if you know of one, let me know, and I'll gladly hop on the ASM bandwagon)


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PostPosted: Sun Mar 29, 2009 10:09 am 
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Hacking ASM isn't about connecting a game console to a PC; it's about having a debugger. Unfortunately, the debuggers available today pretty much suck (this includes the debugger in Nemu64, the debugger in the outdated PJ64, and the debugger in GSCC2K2 which only works on the real N64 hardware with GS Pro) ...

I've been trying to change this situation for a long time (See the Kwiki articles about the "Universal Debugger Project") but since I am receiving little interest and absolutely no help from anyone else, I'll probably just bite the bullet and everyone gets only what I give them. Suckers.

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PostPosted: Sun Mar 29, 2009 2:53 pm 
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But, I am using the real hardware- an actual N64 with a gameshark pro 3.3.

I just ordered a 25-pin female adapter to usb cable, so maybe I can connect my computer to my gameshark in a few days. It cost $10, free shipping. I hope I get something that works.(I hope I get ANYTHING, the last 2 small online purchases I made turned up nothing)


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PostPosted: Mon Mar 30, 2009 4:36 pm 
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Unfortunately, the LPT<->USB adapters will not work. These things are simply USB printer emulators. What's needed is a true ECP LPT. Either a PCI LPT card (recommended; something like this) or just an ancient PC with LPT on the motherboard. I don't think the PCMCIA or ExpressCard parallel adapters will work. They usually act the same as the USB crap.

Edit: I managed to find some ExpressCard/PCMCIA cards that will work. But they are expensive as fuck. (Go figure...) Unfortunately, the site doesn't mention ECP support. EPP is fine, but ECP has the capability to send a full 8-bits at a time in either direction, which makes direct communication much faster. The Kwurdi/NDS custom Xport FPGA configuration uses ECP exclusively to dump the full 4MB of NDS RAM in about 15 seconds. (Quite a bit faster than dumping 4MB of RAM from N64 ... which does not use ECP.) Relevant link.

Parallel ExpressCard
Parallel PCMCIA

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PostPosted: Mon Mar 30, 2009 5:26 pm 
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So I could use that 7.99 card in the "like this" link, with a 25 pin male-to-female cord then, right?

You know, that card didn't get very good reviews. Is that what you use?


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PostPosted: Mon Mar 30, 2009 6:01 pm 
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It is not what I use; it's just the cheapest card they have listed. If you're feeling uncomfortable with the reviews, there are similar but more expensive cards available: search results.

For example, this one looks good.

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PostPosted: Tue Mar 31, 2009 9:57 am 
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Would this one be good:

http://www.koutech.com/proddetail.asp?linenumber=267

It costs $12 bucks, supports EPP, and comes with it's own cord that could connect to my gameshark.


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PostPosted: Tue Mar 31, 2009 4:41 pm 
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Yes, as long as you're not put off by the reviews which claim the Koutech drivers couldn't be installed.

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PostPosted: Tue Mar 31, 2009 5:08 pm 
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Ah, but you didn't read the NEXT review after the first- they say it works, but only if you get the correct drivers from the site. First review own'd.


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PostPosted: Wed Apr 01, 2009 4:15 pm 
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There you go.

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PostPosted: Fri Apr 03, 2009 1:10 pm 
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Well, the first thing I ordered came in- that usb to 25-pin adapter cable.

I haven't gotten it to work, but I really don't know what I'm doing here.

I saw in a gameshark faq there's a patch version that's compatible with windows xp, and I'm using vista.
(the program launches just fine)

The problem is when I hit the detect button, vista tells me the program has stopped working.

There's also a userport download that's suppose to allow full access to the parallel port, but I can't even find a "parallel port" on my BIOS. (I tried to set the BIOS parallel port setting to EPP).

Is it just impossible to use this cable for the N64 Utilities? I'll send it back and order that other thing right now if it is.


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PostPosted: Sat Apr 04, 2009 11:24 am 
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Title: All in a day's work.
The USB cable will not work (see above). Ever.

You need the PCI parallel card (e.g. a real parallel port) and some additional software: The patched version of the GS Pro Utility software is here: http://doc.kodewerx.org/tools.html#n64 (It's called "hi-res patch") -- also download the UserPort software. I have not tried Vista (and do not want to) but it ought to work the same.

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PostPosted: Sun Apr 26, 2009 1:54 am 
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Title: Mario Kart 64 Hacker
Could the GS be hacked to use ECP?

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PostPosted: Sun Apr 26, 2009 11:51 am 
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Yes.

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PostPosted: Tue May 12, 2009 4:00 am 
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Want to find and smack the idiots who didn't design it that way in the first place?

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HyperNova Software is now live (but may take a few tries to load) currently down; check out my PSP/DS/Game Boy/Windows/Linux homebrew, ROM hacks, and Gameshark codes!


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PostPosted: Tue May 12, 2009 6:20 pm 
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Yes.

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