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[NES]The Legend of Zelda (Walk through Walls )[PAR]
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Author:  Abystus [ Sun Sep 05, 2010 9:27 pm ]
Post subject:  [NES]The Legend of Zelda (Walk through Walls )[PAR]

I've been after a working code that will allow you to walk through walls in all directions while still being able to change screens. I have looked at the ASM routines (that modify your position) for this game and haven't been pleased with my findings. I've tried the GG codes available in the database and couldn't get them to work. Anyone else wanna help out :P.

If you want a start links X coordinate is 0070 and his Y coordinate is 0084.

Author:  Parasyte [ Tue Feb 01, 2011 9:47 pm ]
Post subject:  Re: [NES]The Legend of Zelda (Walk through Walls )[PAR]

I tried it some years back.

Going from memory, here, but ... Part of the problem with it is the game keeps Link aligned to the background tiles (8px each) every time he moves perpendicular. So if you move left or right (X-axis), you'll be aligned vertically (Y-axis); and vice-versa ... move up or down (Y-axis) and you'll be aligned horizontally (X-axis). This modifies coordinates, so it makes hacking the code troublesome.

Conditional breakpoints would help.

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