Ooh, that all sounds great. I didn't realize Quest enjoyed being hacked so much (unlike, say, Goldeneye
).
Just a note...
Nje789 wrote:
I made all that, and I don't know anything about hacking codes beyond how to generally isolate variables with different-to-last and equal-to-last searches, so I can only imagine what one of these real hackers here could find for this game.
I spend about as much, or more time on adding programming to games, instead of just changing things that are already there. But yeah, finding things might be easier for..."real hackers"..., which certainly helps with the "adding to the game" thing I like doing. An RTB Quest 64 would be lovely...
Honestly? The only RTB spell casting game I've played that DIDN'T limit your field of movement to a single battle zone during fighting was Phantasy Star Online. Since the point of that game is much more broad, it just isn't the same.
Edit: I read your guide. Aside from misspelling "weird" and "strategies" quite a bit, it was nice. Reminds me of when I was hacking the Megaman Zero games for GBA and was using activators all over the place to make Zero reset his animation in order to attack faster. It gets to where your use of the code types is more like programming than it is simple code making, which is why I got bored of it and moved on to real programming.
Your "heal after battles" code would be greatly improved by a simple ASM hack. ASM codes are super easy on the N64, so that only helps.