Full Metal Kirby wrote:
Well, the Real-Time World Editor works quite nicely; Aside from my previous suggestion (and one I might just very well do myself), the only thing that could make it better is making it Wi-Fi friendly (aka, somehow manipulate the game so it sends the 'dropping -item here-' at '-current location-' to everyone else and therefore would be even more so "real-time". Though I figure it might be a bit hard to do, it'd definably be possible and, imo, worth the trouble. (Which, if I wasn't so lazy to actually try and find out where said 'object being dropped' value(s) are, I'd try and do it myself as well).
I was talking to Virus about this the other day. He said when on wifi, when you update your map with a dropped item it sends out a packet to your visitor's telling their map to update with the new information. He told me that making it online is very possible (as you've stated) but it would be difficult. If you want to give it a go, by all means, have fun
I have no plans to do this and as far as I know, neither does Toe.
EDIT: By the way, I recently took a few minutes and wrote your first idea. It just stores the hex of the item you're on to 0x02000000 right now. I'm thinking of ways to use it. Possibly store the item hex to copied text or make a different activator and make it so you can sort of copy + paste items in the RTWE code.