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Disgaea DS (U) https://www.kodewerx.org/forum/viewtopic.php?f=19&t=6144 |
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Author: | LordKrow [ Wed Oct 22, 2008 10:11 am ] |
Post subject: | Re: Disgaea DS (U) |
is there a way to change the 3rd character which is a prinny???? |
Author: | mastersord [ Wed Oct 22, 2008 4:06 pm ] |
Post subject: | Re: Disgaea DS (U) |
LordKrow wrote: is there a way to change the 3rd character which is a prinny???? Rearrange your party to make the character the first character. You can do it manually from the menu. THEN apply the codes. |
Author: | LordKrow [ Wed Oct 22, 2008 7:06 pm ] |
Post subject: | Re: Disgaea DS (U) |
the thing about that code it changes appearance only we want appearance and skills |
Author: | BlueArremer [ Thu Oct 23, 2008 5:25 am ] |
Post subject: | Re: Disgaea DS (U) |
Quote: the thing about that code it changes appearance only we want appearance and skills Change their appearance and class together and you will have both. |
Author: | LordKrow [ Thu Oct 23, 2008 7:20 am ] |
Post subject: | Re: Disgaea DS (U) |
ok id love to know how because the code only changes appearance and i aint seen a job code yet |
Author: | kodecrater [ Thu Oct 23, 2008 2:03 pm ] |
Post subject: | Re: Disgaea DS (U) |
LordKrow wrote: ok id love to know how because the code only changes appearance and i aint seen a job code yet Wow sad !look on page 3! |
Author: | LordKrow [ Thu Oct 23, 2008 4:47 pm ] |
Post subject: | Re: Disgaea DS (U) |
it works BUT the ones i want isnt on the sprite mod likst namely the prisim rangers so ill wait till someone makes a have all characters avalbile |
Author: | mastersord [ Thu Oct 23, 2008 6:22 pm ] |
Post subject: | Re: Disgaea DS (U) |
LordKrow wrote: it works BUT the ones i want isnt on the sprite mod likst namely the prisim rangers so ill wait till someone makes a have all characters avalbile Have patience. I'm still building the list. It's gonna be a few days. The values are scattered all over. I found most of them by looking at the PS2 Moves list and found legitimate values one off from each of those groups. Monsters and human classes have a pattern but NPCs do not. If you want to help, here's what I need: I need to figure out which values work and what they do. Go into battle with the sprite mod code set to different values in the range from 0000-2FFF. It's faster with an emulator, but not by much. I'm not trying to complain but I could really use the help. |
Author: | LordKrow [ Thu Oct 23, 2008 7:08 pm ] |
Post subject: | Re: Disgaea DS (U) |
i can try but im gonna be busy the next few days so i dunno when ill be on |
Author: | mastersord [ Thu Oct 23, 2008 8:00 pm ] |
Post subject: | Re: Disgaea DS (U) |
never mind. i made a breakthough tonight and found a pattern that uncovered everyone important (see my original post for the updated list). I'm still missing a few, but they're minor. |
Author: | Shirayuki [ Thu Oct 23, 2008 8:19 pm ] |
Post subject: | Re: Disgaea DS (U) |
you are AWESOME mastersord! i've been waiting to get human kurtis and lamington and thanks to you its possible |
Author: | arcnight [ Fri Oct 24, 2008 7:08 am ] |
Post subject: | Re: Disgaea DS (U) |
mastersord wrote: I found the in-battle sprite mod For the first character slot: 121D1098 0000xxxx - In battle sprite mod 0001 - Laharl 0002 - Etna 0003 - Flonne 0004 - Gordon 0005 - Jenifer 03F2 - Brawler (M) 03F3 - Pugilist (M) 03F4 - Fighter (M) 03F5 - Black Belt (M) 03F6 - Wushu master (M) 03F7 - Eternal fist (M) 03FC - Brawler (F) 03FD - Pugilist (F) 03FE - Fighter (F) 03FF - Black Belt (F) 0400 - Wushu master (F) 0401 - Eternal fist (F) 0406 - Warrior (M) 0407 - Battler (M) 0408 - Centurion (M) 0409 - Champion (M) 040A - Hero (M) 040B - Cosmic Hero (M) 0410 - Warrior (F) 0411 - Battler (F) 0412 - Centurion (F) 0413 - Champion (F) 0414 - Hero (F) 0415 - Cosmic Hero (F) 041A - Majin 041B - Mega Majin 041C - Giga Majin 041D - Omega Majin 041E - Tera Majin 041F - Divine Majin 0424 - Ninja 0425 - Adept Ninja 0426 - Elite Ninja 0427 - Shadow Ninja 0428 - Master Ninja 0429 - Shinobi 042E - Ronin 042F - Samurai 0430 - Bushi 0431 - Kengo 0432 - Blademaster 0433 - Shogun 0438 - Knight 0439 - Vanquisher 043A - Rune Knight 043B - Chaos Knight 043C - Hight Knight 043D - Space Knight 0442 - Archer 0443 - Sniper 0444 - Striker 0445 - Valkyrie 0446 - Ace Archer 0447 - Freischutz 044C - Red Skull 044D - Green Skull 044E - Blue Skull 044F - Star Skull 0450 - Prism Skull 0451 - Galaxy Skull 0456 - Red Mage 0457 - Green Mage 0458 - Blue Mage 0459 - Star Mage 045A - Prism Mage 045B - Galaxy Mage 0460 - Cleric (M) 0461 - Priest (M) 0462 - Bishop (M) 0463 - Sage (M) 0464 - Prophet (M) 0465 - Savior (M) 046A - Cleric (F) 046B - Priest (F) 046C - Bishop (F) 046D - Sage (F) 046E - Prophet (F) 046F - Savior (F) 0474 - Scout 0475 - Surveyor 0476 - Ranger 0477 - Strider 0478 - Geo Master 0479 - Lord 047E - Recruit 047F - Officer 0480 - Cyborg 0481 - Psi-Soldier 0482 - Space Police 0483 - Space Marine 0488 - Angel 0489 - Angel Cadet 048A - Angel Soldier 048B - Crusader 048C - Avenger 048D - Paladin 0492 - Rogue 0493 - Thief 0494 - Bandit 0495 - Prowler 0496 - Raider 0497 - Space Pirate 07D0 - Hobbit 07D1 - Puck 07D2 - Brownie 07D3 - Korropokkuru 07D4 - Lilliput 07D5 - Phooka 07DA - Ghost 07DB - Boggart 07DC - Specter 07DD - Wraith 07DE - Fiend 07DF - Phantom 07E4 - Golem 07E5 - Spriggan 07E6 - Ekim 07E7 - Djinn 07E8 - Ullikummi 07E9 - Gogmagog 07EE - Maneater 07EF - Oakrot 07F0 - Treant 07F1 - Zakkum 07F2 - Erl king 07F3 - Yggdrasil 07F8 - Imp 07F9 - Gremlin 07FA - Agathion 07FB - Alp 07FC - Incubus 07FD - Daemon 0802 - Killer Armor 0803 - Dark Knight 0804 - Dullahan 0805 - Avenger 0806 - Demonic Suit 0807 - Executioner 080C - Pumpkin 080D - Decoy 080E - Mandrake 080F - Scarecrow 0810 - Jack 0812 - Halloween 0816 - Gargoyle 0817 - Guardian 0818 - Nebiros 0819 - Balrog 081A - Seth 081B - Pazuzu 0820 - Nightmare 0821 - Shade 0822 - Lich 0823 - Chernobog 0824 - Death 0825 - Thanatos 0834 - Cyclops 0835 - Sentinel 0836 - Nataku 0837 - Talos 0838 - Ravana 0839 - Argus 083E - Dragon 083F - Fafnir 0840 - Nidhogg 0841 - Ahzi Dahaka 0842 - Taimat 0843 - Bahamut 0848 - Zombie 0849 - Ghoul 084A - Corpse 084B - Ghast 084C - Wight 084D - Zombie King 0852 - Brute 0853 - Death Boar 0854 - Minotaur 0855 - Humbaba 0856 - Archdemon 0857 - Behemoth 085C - Baal Tier I 085D - Baal Tier II 085E - Baal Tier III 085F - Baal Tier IV 0860 - Baal Tier V 0861 - Baal Tier VI 0866 - Manticore 0867 - Nue 0868 - Myrmecoleo 0869 - Chimera 086A - Tao tieh 086B - Sphinx 0870 - Empusa 0871 - Lilim 0872 - Succubus 0873 - Carmilla 0874 - Hecate 0875 - Lilith 087A - Nekomata 087B - Cait Sith 087C - Werecat 087D - Tailring 087E - Elbacky 087F - Baste 0882 - Vampire 0883 - Strigoi 0884 - Neuntoter 0885 - Varcolaci 0886 - Nosferatu 0887 - Unholy King 088E - Efreet 088F - Shaitan 0890 - Marid 0891 - Flamberg 0892 - Surt 0893 - Kagutsuchi 0898 - Thursday 08A2 - Pvt. Prinny 08A3 - Cpt. Prinny 08A4 - Gen. Prinny 08A5 - Prinny King 08A6 - Prinny God 08A7 - Mother Prinny 08A8 - Green Prinny (Prinny Kurtis? Uber Prinny?) 08AC - Prinny Kurtis 0960 - Hoggmeiser 096A - Sardia 0974 - Alt. Overlord 097E - Uber Prinny Baal 09C4 - Mid-Boss (1) 09CE - Mid-Boss (2) 09D8 - Mid-Boss (3) 09E2 - Mid-Boss (4) 09EC - Mid-Boss (5) 09F6 - Maderas 0A00 - General Carter 0A0A - Archangel Volcanus 0A14 - Seraph Lamington 0A1E - Kurtis (human) 0A28 - 1st Defender Don Joaquim 0A32 - Prism Ranger (Red) 0A33 - Prism Ranger (Blue) 0A34 - Prism Ranger (Yellow) 0A35 - Prism Ranger (Green) 0A36 - Prism Ranger (Dk. Grey) 0A37 - Prism Ranger (lt. Grey) 0BB8 - Priere 0BC2 - Marjoly 0BCC - Adell 0BD6 - Rozalin 0BE0 - Zeta 0BEA - Succubus (not sure) (Actor?) 0BF4 - Flonne (Actor?) 0BFE - Ghost (Vassal?) (Actor?) 0C08 - Gargoyle (Vassal?) (Actor?) 0C12 - Beast (Vassal?) (Actor?) 0C1C - Golem (Vassal?) (Actor?) 0C26 - Dragon (Vassal?) (Actor?) 0C30 - Zombie (Vassal?) (Actor?) 0C3A - Serpent (Vassal?) (Actor?) 0C44 - Great Wyrm (Vassal?) (Actor?) 0C4E - Angel (Actor?) 0C58 - Prinny (Actor?) 0C62 - Flonne (Actor?) 0C6C - Prism Ranger (Red) (Actor?) 0C76 - Prism Ranger (Red) (Actor?) 0C80 - Spiked Shield (Prop?) (Actor?) 0DAC - Plenair 0DAD - Laharl's Mom (Actor?) missing: Bandaged Mid-boss (actor), Astro cannon turret, Mega cannon turret, and Geo Symbols If you equip a character with a weapon their sprite cannot carry (for example changing Laharl into any monster class or NPC sprite while equipped with any non-monster weapon), the sprite will be stuck in an attack pose when standing still, and will glitch when fighting. Some sprites (such as human Kurtis) may cause crashes if not properly equiped. There is no fix other than making their equiped weapon match what they would carry on their stage. Sprite also affects voice. what about the out of battle sprite can you get that too? |
Author: | Frezzere [ Fri Oct 24, 2008 3:18 pm ] |
Post subject: | Re: Disgaea DS (U) |
Is their an activation to the character face picture because for some reason i can't get a clear picture. |
Author: | mastersord [ Fri Oct 24, 2008 4:17 pm ] |
Post subject: | Re: Disgaea DS (U) |
arcnight wrote: what about the out of battle sprite can you get that too? Only Laharl has an out-of-battle sprite since he's the main character, and cut-scenes are scripted in the ROM, so you can't edit those. Frezzere wrote: Is their an activation to the character face picture because for some reason i can't get a clear picture. There is no activator except the one we use for all codes. Can you be more specific? Who were you trying to change? |
Author: | Frezzere [ Fri Oct 24, 2008 5:12 pm ] |
Post subject: | Re: Disgaea DS (U) |
I have only tried two so far and they were mid-boss 1 and prism red. |
Author: | arcnight [ Sat Oct 25, 2008 10:42 am ] |
Post subject: | Re: Disgaea DS (U) |
mastersord wrote: kodecrater wrote: Many people have been asking how to use thast list in code I would like to request if someone could make using it a midboss and have points explaining what does what and how to choose so we can all have an example. Ok, here's how to make mid-boss 1: 221D10D2 00000094 - JM 221D10D3 000000F0 - Character Portrait 121D109C 000000ED - Class 221D10CE 00000004 - Number of skills 121D0ED8 000009C5 - Skill 1 121D0EDA 000009CF - Skill 2 121D0EDC 000009D9 - Skill 3 121D0EDE 000009E3 - Skill 4 121D1094 00000001 - Level 021D0A70 00000000 - Experience 221D10AC 0000004D - Name M 221D10AD 00000069 - Name i 221D10AE 00000064 - Name d 221D10AF 0000002D - Name - 221D10B0 00000042 - Name B 221D10B1 0000006F - Name o 221D10B2 00000073 - Name s 221D10B3 00000073 - Name s 221D10B4 00000000 - Name 221D10B5 00000000 - Name 221D10B6 00000000 - Name 221D10B7 00000000 - Name 221D10B8 00000000 - Name 221D10B9 00000000 - Name 221D10BA 00000000 - Name 221D10BB 00000000 - Name 221D10BC 00000000 - Name 221D10BD 00000000 - Name 221D10BE 00000000 - Name 221D10BF 00000000 - Name 221D10C0 00000000 - Name There. Now just remove the tags at the end and enter all those codes into your Action Replay device (with a proper master code of course!) and look at your roster. Congratulations, you now have the closest facsimile or Mid-Boss that i can currently make. I still need the in-battle sprite modifier. i put in the code but nothing happen nothing in my roster change. what is the master codes for the action replay. i dont have the master code so it does nnot work can you tell me or put up the master codes |
Author: | arcnight [ Sat Oct 25, 2008 10:54 am ] |
Post subject: | Re: Disgaea DS (U) |
mastersord wrote: kodecrater wrote: This is good and all but could you tell us me jm for each class so we can use the code to unlock them? I don't know the exact base stats for each class. What i meant with JM is that if you set it higher than 7F, you end up with a different list of values. If the value for the JM address is over 7F, the portrait comes from list A. If it is under or equal to 7F, it comes from list B. To max out JM, the value should be either 7F or FF depending on which list the portrait is in. The list you posted is list A. No one has mapped list B yet. what si the jm address i was looking for them but had no luck can you tell me what the jm is i know it not the jump of a character because i tried it and it did not work for mid-boss. |
Author: | arcnight [ Sat Oct 25, 2008 10:57 am ] |
Post subject: | Re: Disgaea DS (U) |
mastersord wrote: Here are the class values: 121D109C 0000xxxx - Class 000 - Demon Prince (Laharl) 001 - Vassal (Etna) 002 - Angel (Flonne and should be "Angel Trainee") 003 - Defender (Gordon) 004 - Sidekick (Jenifer) 005 - Brawler 006 - Pugilist 007 - Fighter 008 - Black Belt 009 - Wushu master 00A - Eternal fist 00B - Brawler 00C - Pugilist 00D - Fighter 00E - Black Belt 00F - Wushu Master 010 - Eternal Fist 011 - Warrior 012 - Battler 013 - Centurion 014 - Champion 015 - Hero 016 - Cosmic Hero 017 - Warrior 018 - Battler 019 - Centurion 01A - Champion 01B - Hero 01C - Cosmic Hero 01D - Majin 01E - Mega Majin 01F - Giga Majin 020 - Omega Majin 021 - Tera Majin 022 - Divine Majin 023 - Ninja 024 - Adept Ninja 025 - Elite Ninja 026 - Shadow Ninja 027 - Master Ninja 028 - Shinobi 029 - Ronin 02A - Samurai 02B - Bushi 02C - Kengo 02D - Blademaster 02E - Shogun 02F - Knight 030 - Vanquisher 031 - Rune Knight 032 - Chaos Knight 033 - Hight Knight 034 - Space Knight 035 - Archer 036 - Sniper 037 - Striker 038 - Valkyrie 039 - Ace Archer 03A - Freischutz 03B - Red Skull 03C - Green Skull 03D - Blue Skull 03E - Star Skull 03F - Prism Skull 040 - Galaxy Skull 041 - Red Mage 042 - Green Mage 043 - Blue Mage 044 - Star Mage 045 - Prism Mage 046 - Galaxy Mage 047 - Cleric 048 - Priest 049 - Bishop 04A - Sage 04B - Prophet 04C - Savior 04D - Cleric 04E - Priest 04F - Bishop 050 - Sage 051 - Prophet 052 - Savior 053 - Scout 054 - Surveyor 055 - Ranger 056 - Strider 057 - Geo Master 058 - Lord 059 - Recruit 05A - Officer 05B - Cyborg 05C - Psi-Soldier 05D - Space Police 05E - Space Marine 05F - Angel 060 - Angel Cadet 061 - Angel Soldier 062 - Crusader 063 - Avenger 064 - Paladin 065 - Rogue 066 - Thief 067 - Bandit 068 - Prowler 069 - Raider 06A - Space Pirate 06B - Hobbit 06C - Puck 06D - Brownie 06E - Korropokkuru 06F - Lilliput 070 - Phooka 071 - Ghost 072 - Boggart 073 - Specter 074 - Wraith 075 - Fiend 076 - Phantom 077 - Golem 078 - Spriggan 079 - Ekim 07A - Djinn 07B - Ullikummi 07C - Gogmagog 07D - Maneater 07E - Oakrot 07F - Treant 080 - Zakkum 081 - Erl king 082 - Yggdrasil 083 - Imp 084 - Gremlin 085 - Agathion 086 - Alp 087 - Incubus 088 - Daemon 089 - Killer Armor 08A - Dark Knight 08B - Dullahan 08C - Avenger 08D - Demonic Suit 08E - Executioner 08F - Pumpkin 090 - Decoy 091 - Mandrake 092 - Scarecrow 093 - Jack 094 - Halloween 095 - Gargoyle 096 - Guardian 097 - Nebiros 098 - Balrog 099 - Seth 09A - Pazuzu 09B - Nightmare 09C - Shade 09D - Lich 09E - Chernobog 09F - Death 0A0 - Thanatos 0A1 - Serpent 0A2 - Mizuchi 0A3 - Sea Dragon 0A4 - Rahab 0A5 - Leviathan 0A6 - Midgardsorm 0A7 - Cyclops 0A8 - Sentinel 0A9 - Nataku 0AA - Talos 0AB - Ravana 0AC - Argus 0AD - Dragon 0AE - Fafnir 0AF - Nidhogg 0B0 - Ahzi Dahaka 0B1 - Taimat 0B2 - Bahamut 0B3 - Zombie 0B4 - Ghoul 0B5 - Corpse 0B6 - Ghast 0B7 - Wight 0B8 - Zombie King 0B9 - Brute 0BA - Death Boar 0BB - Minotaur 0BC - Humbaba 0BD - Archdemon 0BE - Behemoth 0BF - Tyrant 0C0 - Manticore 0C1 - Nue 0C2 - Myrmecoleo 0C3 - Chimera 0C4 - Tao tieh 0C5 - Sphinx 0C6 - Empusa 0C7 - Lilim 0C8 - Succubus 0C9 - Carmilla 0CA - Hecate 0CB - Lilith 0CC - Nekomata 0CD - Cait Sith 0CE - Werecat 0CF - Tailring 0D0 - Elbacky 0D1 - Bastet 0D2 - Vampire 0D3 - Strigoi 0D4 - Neuntoter 0D5 - Varcolaci 0D6 - Nosferatu 0D7 - Unholy King 0D8 - Efreet 0D9 - Shaitan 0DA - Marid 0DB - Flamberg 0DC - Surt 0DD - Kagutsuchi 0DE - Super Robot (Thursday) 0DF - Pvt. Prinny 0E0 - Cpt. Prinny 0E1 - Gen. Prinny 0E2 - Prinny King 0E3 - Prinny God 0E4 - Mother Prinny 0E5 - Rival (Kurtis?) 0E6 - Dark Cannon 0E7 - Turret 0E8 - Big gun 0E9 - Rich Demon (Hogmeiser) 0EA - Demonslayer (Sardia) 0EB - Alt. Overlord 0EC - Uber Prinny (Prinny Baal?) 0ED - Mid-Boss (1) 0EE - Mid-Boss (2) 0EF - Mid-Boss (3) 0F0 - Mid-Boss (4) 0F1 - Dark Adonis (Mid-Boss) 0F2 - Demon Sire (Maderas?) 0F3 - Archangel (Volcanus) 0F4 - Seraph (Lamington) 0F5 - Rival (Prinny Kurtis?) 0F6 - 1st Defender (Don Joaquin) 0F7 - Prism Ranger (Red) 0F8 - Prism Ranger (Blue) 0F9 - Prism Ranger (Green) 0FA - General (Carter) 0FB - Defender? 0FC - Defender? 0FD - Item God 0FE - Geo Symbol 0FF - Ghost 100 - Vassal 101 - Vassal 102 - Vassal 103 - Vassal 104 - Vassal 105 - Vassal 106 - Gatekeeper 107 - Knight 108 - Shopkeeper 109 - Shopkeeper 10A - Shopkeeper 10B - Receptionist 10C - Save Shop 10D - Music shop 10E - Communicator 10F - Device 110 - 111 - Overlord (Prier) 112 - Witch (Marjorly) 113 - Demon Buster (Adell) 114 - Princess (Rozalin) 115 - Bad-Ass (Zetta) 116 - Noble Demon 117 - Angel Trainee (Flonne?) 118 - Vassal 119 - Vassal 11A - Vassal 11B - Vassal 11C - Vassal 11D - Vassal 11E - Evil Master 11F - Overlord 120 - High Priest 121 - Fallen Angel 122 - Durian 123 - S. Detective (Plenair event) 124 - Doll (usagi?) 125 - Demon item 126 - Demon item 127 - Demon item 128 - Mascot (Plenair) 129 - D:Weapon 12A - D:Spirit 12B - D:Thunder 12C - D:Flower 12D - D:Mark 12E - D:Rnbw1 12F - D:Entei 130 - D:Rnbw2 131 - D:Rnbw3 132 - D:Lh02 133 - D:Lh03 134 - D:Lh04 135 - D:Lh05 136 - D:Lh06 137 - D:Lh07 138 - D:Lh09 139 - D:Lh10 13A - D:Lh11 13B - D:Lh12 13C - D:Et01 13D - D:Et02 13E - D:Et03 13F - D:Et04 140 - D:Et05 141 - D:Et06 142 - D:Et08 143 - D:Et09 144 - D:Et10 145 - D:Fl01 146 - D:Fl02 147 - D:Fl03 148 - D:Fl04 149 - D:Fl05 14A - D:Fl07 14B - D:Fl08 14C - D:Fl90 14D - D:Gd01 14E - D:Gd02 14F - D:Gd03 150 - D:Gd04 151 - D:Gd05 152 - D:Jn01 153 - D:Jn90 154 - D:Pr01 155 - D:Pr02 156 - D:Pr03 157 - D:Pr04 158 - D:Pr05 159 - D:Pr06 15A - D:Pr07 15B - D:Pr08 15C - D:Pr09 15D - D:Pr10 15E - D:Pr11 15F - D:Pr12 160 - D:Pr13 161 - D:Pr14 162 - D:Pr15 163 - D:Pr16 164 - D:Pr17 165 - D:Pr18 166 - D:Bs01 167 - D:Bs02 168 - D:Lami 169 - D:Carter 16A - D:Mother A few are missing though: Beauty Queen, Tyrant, and Jobless are found in the title modifier code at random values, but they aren't classes. Someone mentioned Baal having 6 classes and there's an item God 2. I have no idea where these classes are. can you explain what to put in the extra x`s in this code 121D109C 0000xxxx - Class i put it in to the action relpay but i was missing a numd=ber or letter so it did not work can you explain how the code work. |
Author: | kodecrater [ Sat Oct 25, 2008 11:08 am ] |
Post subject: | Re: Disgaea DS (U) |
I don't know If it's up already but is there a code to get unlimited mana? |
Author: | kodecrater [ Sat Oct 25, 2008 11:10 am ] |
Post subject: | Re: Disgaea DS (U) |
arcnight wrote: can you explain what to put in the extra x`s in this code 121D109C 0000xxxx - Class i put it in to the action relpay but i was missing a numd=ber or letter so it did not work can you explain how the code work. Ok dude if theres not enough put 1 extra 0 before you put in the rest : ) |
Author: | mastersord [ Sat Oct 25, 2008 12:29 pm ] |
Post subject: | Re: Disgaea DS (U) |
for the lists with xxxx and values with only 2 or 3 digits, place extra 0s to the left so that 11B becomes 011B. Does that make sense? For the mid-boss code: 1) It needs to be updated with the sprite mod code. I'm gonna edit that post when I'm done here. 2) The only master code you should need is the game ID thing posted on page 1 Frezzere wrote: Is their an activation to the character face picture because for some reason i can't get a clear picture. That may be my fault. It seems that I have 2 portrait mod codes in the block. The one I labeled is actually a secondary or portrait override, which seems buggy and I'm not sure how it is used. The one marked with a question mark that is near the council level code, IS the proper mod for portraits. I corrected this in my original post and the mid-boss code I posted on page 3. |
Author: | SoundWaveSC00 [ Sat Oct 25, 2008 1:13 pm ] |
Post subject: | Re: Disgaea DS (U) |
Hi guys I'm new to posting but I came across something interesting. When you put in mastersord's code to change the class (and battle sprite since it happened while both were active) and then reincarnate that character they become that particular class all around. I tried it with a Surt and the code was for Adell, but i ended up with a character with only 5 MV and 19 JM. When I reincarnated him all of the base stats including Counter, MV, and JM changed to Adell's base settings. I haven't tested whether or not the change works perfectly but it's something i wanted to point out. Thanks a lot for the codes mastersord! |
Author: | Shirayuki [ Sat Oct 25, 2008 4:12 pm ] |
Post subject: | Re: Disgaea DS (U) |
okay so i am hearing that this is the code to mod the portrait 221D10C9 000000xx but what about JM or whatever it is? what is it and how do we know what value to put there? thanks for the help |
Author: | Frezzere [ Sat Oct 25, 2008 5:04 pm ] |
Post subject: | Re: Disgaea DS (U) |
I tried the edited character portrait code and noticed only floone and etna picture changed to mid-boss.Im not sure what the jm does exactly but i noticed it alters the movement and how high a character jumps. |
Author: | A_Random_Person [ Sat Oct 25, 2008 8:26 pm ] |
Post subject: | Re: Disgaea DS (U) |
Quote: 221D10AC 0000004D - Name M 221D10AD 00000069 - Name i 221D10AE 00000064 - Name d 221D10AF 0000002D - Name - 221D10B0 00000042 - Name B 221D10B1 0000006F - Name o 221D10B2 00000073 - Name s 221D10B3 00000073 - Name s 221D10B4 00000000 - Name 221D10B5 00000000 - Name 221D10B6 00000000 - Name 221D10B7 00000000 - Name 221D10B8 00000000 - Name 221D10B9 00000000 - Name 221D10BA 00000000 - Name 221D10BB 00000000 - Name 221D10BC 00000000 - Name 221D10BD 00000000 - Name 221D10BE 00000000 - Name 221D10BF 00000000 - Name 221D10C0 00000000 - Name Why didn't you just make these 32-bit writes? so it'd be... Quote: 021D10AC 4D69642D - Name Mid-
021D10B0 426F7373 - Name Boss 021D10B4 00000000 - Name 021D10B8 00000000 - Name 021D10BC 00000000 - Name 221D10C0 00000000 - Name |
Author: | Hextator [ Sat Oct 25, 2008 8:56 pm ] |
Post subject: | |
I think you got the endianness mixed up. Otherwise, yeah, 32 bit writes are cleaner. |
Author: | mastersord [ Sat Oct 25, 2008 10:18 pm ] |
Post subject: | Re: Disgaea DS (U) |
A_Random_Person wrote: Why didn't you just make these 32-bit writes? so it'd be... Quote: 021D10AC 4D69642D - Name Mid- 021D10B0 426F7373 - Name Boss 021D10B4 00000000 - Name 021D10B8 00000000 - Name 021D10BC 00000000 - Name 221D10C0 00000000 - Name Because it would be more complicated to explain. when you have 2 8-bit values and you combine them to make a 16-bit code, they get swapped around. The same thing happens in 32-bit codes. 221D10B4 00000011 - Name 221D10B5 00000022 - Name 221D10B6 00000033 - Name 221D10B7 00000044 - Name becomes 021D10B4 44332211 So now instead of having a bunch of 8-bit codes in order, I have to break up the name into 4-letter groups and reverse each group in order to get the name right. I can do that and maybe you can too, but can everyone else? Also, your 32-bit code is wrong by my calculation. You didn't reverse the bits properly. 021D10AC 4D69642D - Name -diM 021D10B0 426F7373 - Name ssoB SoundWaveSC00 wrote: Hi guys I'm new to posting but I came across something interesting. When you put in mastersord's code to change the class (and battle sprite since it happened while both were active) and then reincarnate that character they become that particular class all around. I tried it with a Surt and the code was for Adell, but i ended up with a character with only 5 MV and 19 JM. When I reincarnated him all of the base stats including Counter, MV, and JM changed to Adell's base settings. I haven't tested whether or not the change works perfectly but it's something i wanted to point out. Thanks a lot for the codes mastersord! That makes sense since base stats are stored in the block. You just have to make sure the class code is on and active while the reincarnation takes place. When you change the class of a character, all it's saying is "this is the growth model this character must follow from this point forward". I bet you could start off with a cleric and after learning all it's skills, reset it's level to one and change it's class to a mage, using my codes instead of the game's reincarnation option, and then go out and re-level the character. Not only will it learn the mage skills and keep the cleric skills, but it will not lose any base stats from leveling as a cleric, and it will gain the stat increases from the mage class on top of the existing base stats. |
Author: | arcnight [ Sun Oct 26, 2008 1:07 pm ] |
Post subject: | Re: Disgaea DS (U) |
mastersord wrote: A_Random_Person wrote: Why didn't you just make these 32-bit writes? so it'd be... Quote: 021D10AC 4D69642D - Name Mid- 021D10B0 426F7373 - Name Boss 021D10B4 00000000 - Name 021D10B8 00000000 - Name 021D10BC 00000000 - Name 221D10C0 00000000 - Name Because it would be more complicated to explain. when you have 2 8-bit values and you combine them to make a 16-bit code, they get swapped around. The same thing happens in 32-bit codes. 221D10B4 00000011 - Name 221D10B5 00000022 - Name 221D10B6 00000033 - Name 221D10B7 00000044 - Name becomes 021D10B4 44332211 So now instead of having a bunch of 8-bit codes in order, I have to break up the name into 4-letter groups and reverse each group in order to get the name right. I can do that and maybe you can too, but can everyone else? Also, your 32-bit code is wrong by my calculation. You didn't reverse the bits properly. 021D10AC 4D69642D - Name -diM 021D10B0 426F7373 - Name ssoB ok it good and all but where do you get the name code from? SoundWaveSC00 wrote: Hi guys I'm new to posting but I came across something interesting. When you put in mastersord's code to change the class (and battle sprite since it happened while both were active) and then reincarnate that character they become that particular class all around. I tried it with a Surt and the code was for Adell, but i ended up with a character with only 5 MV and 19 JM. When I reincarnated him all of the base stats including Counter, MV, and JM changed to Adell's base settings. I haven't tested whether or not the change works perfectly but it's something i wanted to point out. Thanks a lot for the codes mastersord! That makes sense since base stats are stored in the block. You just have to make sure the class code is on and active while the reincarnation takes place. When you change the class of a character, all it's saying is "this is the growth model this character must follow from this point forward". I bet you could start off with a cleric and after learning all it's skills, reset it's level to one and change it's class to a mage, using my codes instead of the game's reincarnation option, and then go out and re-level the character. Not only will it learn the mage skills and keep the cleric skills, but it will not lose any base stats from leveling as a cleric, and it will gain the stat increases from the mage class on top of the existing base stats. |
Author: | arcnight [ Sun Oct 26, 2008 2:08 pm ] |
Post subject: | Re: Disgaea DS (U) |
mastersord wrote: kodecrater wrote: Many people have been asking how to use thast list in code I would like to request if someone could make using it a midboss and have points explaining what does what and how to choose so we can all have an example. Ok, here's how to make mid-boss 1: 221D10D2 00000094 - JM 221D10C9 000000F0- Character Portrait 121D109C 000000ED - Class 221D10CE 00000004 - Number of skills 121D0ED8 000009C5 - Skill 1 121D0EDA 000009CF - Skill 2 121D0EDC 000009D9 - Skill 3 121D0EDE 000009E3 - Skill 4 121D1094 00000001 - Level 021D0A70 00000000 - Experience 221D10AC 0000004D - Name M 221D10AD 00000069 - Name i 221D10AE 00000064 - Name d 221D10AF 0000002D - Name - 221D10B0 00000042 - Name B 221D10B1 0000006F - Name o 221D10B2 00000073 - Name s 221D10B3 00000073 - Name s 221D10B4 00000000 - Name 221D10B5 00000000 - Name 221D10B6 00000000 - Name 221D10B7 00000000 - Name 221D10B8 00000000 - Name 221D10B9 00000000 - Name 221D10BA 00000000 - Name 221D10BB 00000000 - Name 221D10BC 00000000 - Name 221D10BD 00000000 - Name 221D10BE 00000000 - Name 221D10BF 00000000 - Name 221D10C0 00000000 - Name 121D1098 000009C4 - In battle sprite mod There. Now just remove the tags at the end and enter all those codes into your Action Replay device (with a proper master code of course!) and look at your roster. Congratulations, you now have the closest facsimile or Mid-Boss that i can currently make. Update: Added Sprite mod code and fixed the portrait mod. the code is good but only etna changes to mid-boss every one else changes into somthing different preson or geo stone why is that? |
Author: | Danuve [ Mon Oct 27, 2008 2:01 pm ] |
Post subject: | Re: Disgaea DS (U) |
Seems the different monsters and characters have different portrait values. Using a hobgoblin I input: 221D10C9 00000080 And it gave me Vyers/Mid-boss portrait on the hobgoblin While the other value F0 would only give me a working portrait on Laharl and Etna. |
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