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PostPosted: Fri Jun 08, 2007 9:03 pm 
By dsman
Kill enemies for stars in star mode
010879A2

Enemies killed meter at 99
01998DA2

Constrast modifier
01??7EA2


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PostPosted: Sun Sep 14, 2008 11:50 am 
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Komrade
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Posts: 1328
By moi:

0x1589 - Jump height modifier (byte) (default 0x10, 0xE makes you jump insanely high and other values are dangerous; 0x12 makes you short hop)

0x1599 - Fall speed modifier (byte) (default 0x10, inverse of notes of jump height modifier; increasing fall speed or decreasing jump height has the effect of shifting jump height by 1)

0x5621 - Writes to a counter that is set when star power is gained (LDI (HL), A; alignment is screwy here)

0xA2C2 - Lives modifier (byte)

0xA263 - Coins modifier (2 bytes)

0xA28D - Enemies killed modifier (byte) <- DSMan already found this, of course

0xA254 - Time remaining to complete level modifier (2 bytes)

0xA271 - Time remaining for star power (2 bytes, big endian, and yes, it's misaligned)

Infinite Star Power: 019971A2

0xA43F - Counter that is set when star power is gained; seems to be music related (changing it seems useless) (starts at 0x1C) (byte)

0xA44F - Same as above, except slower/number starts at 0x8 (byte)

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PostPosted: Sun Sep 14, 2008 1:13 pm 
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Komrade
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Posts: 1354
Location: Mario Raceway, 1509.831, 217.198, -564.429
Title: Mario Kart 64 Hacker
I don't think the GB CPU enforces any alignment. Also, many of those are ROM addresses (0000-7FFF), so Gameshark can't touch them. Codebreaker can though, its code format is just bbaaaa-vv (and not using byteswapped addresses like GS does).

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PostPosted: Sun Sep 14, 2008 3:38 pm 
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Komrade
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I was posting the ROM addresses because I wanted to post them somewhere, and didn't feel like making a whole new thread over at JUL. Also, only 3 of those addresses listed are ROM addresses, and one of them was just there for reference to help me find the address it was writing to. Too bad I learned afterward that I had no use for the address, but I don't throw out documentation.

Anyhow, I have a lot to learn about GB cheat devices. I hope the EH has info on them.

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