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[NDS] Mario Kart DS [E/U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=1825 |
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Author: | Porkchop21 [ Tue Jun 05, 2007 1:13 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [U] [AR] |
nicky041192 wrote: how about a invincible code? u cant get hit by any weapon. invincibility 6217acf8 00000000 b217acf8 00000000 b00002cc 00000000 00000004 f0000000 d3000000 00000000 b217acf8 00000000 b0000874 00000000 00000004 f0000000 d3000000 00000000 b217acf8 00000000 b0000e1c 00000000 00000004 f0000000 d3000000 00000000 b217acf8 00000000 b00013c4 00000000 00000004 f0000000 d2000000 00000000 YOu can however get hit by Starman and possibly Bullet Bill but also POKEYS cannot hit you and some other course obstacles |
Author: | Toom [ Fri Jun 08, 2007 9:54 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [U] [AR] |
hello12345 wrote: i'm not sure we are on the right page but toomchan had a white one Use the region modifier to change this: Region Modifier Changes border colour for WiFi and in-game region (but not language) (U, E untested) 223C9E00 000000XX (J) untested 223C9440 000000XX (K) untested 223C9700 000000XX Values for XX: 00: red (J) 01: blue (U) 02: green (E) 04: black (K) 06: white 0A: dark blue 0B: dark red 0C: purple TeenTin wrote: Toom wrote: It's better to modify the top speed value of the kart for cc changes. 6217ACF8 00000000 B217ACF8 00000000 B00002CC 00000000 00000010 XXXXXXXX <-- top speed value D2000000 00000000 Where XXXXXXXX = 0000FFFF would be around 300cc and half of that being 150cc. Any details about this code ? e.g. Does it work on wifi ? Work during race (when activator added) ? etc. Player 1 only, always enabled. I can make a WiFi version but... I'm too lazy right now. |
Author: | Toom [ Mon Jun 11, 2007 7:38 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [U] [AR] |
Topspin wrote: If you start at the first second, then you can't get PRB, right? I wouldn't want that, but w/e. No, you can still get PRB by getting a perfect start, however you'll be moving forward as you hold A. Also, if you use item codes, you can use them during the countdown as well. If you use a blue shell, it will always hit the player closest to the starting line, unless you otherwise position yourself to change that. I personally like lining up a few fake item boxes in front of the other karts myself. Race During Countdown (WiFi compatible) Starting boost still active, use with Always Perfect Start to prevent bad starts. (U) 6217AA34 00000000 B217AA34 00000000 00000000 00000001 D2000000 00000000 (E untested) 6217AA54 00000000 B217AA54 00000000 00000000 00000001 D2000000 00000000 Alternative Kart Lighting (WiFi compatible) All karts will have this effect (U) 6217AA34 00000000 B217AA34 00000000 20000043 0000000E D2000000 00000000 (E untested) 6217AA54 00000000 B217AA54 00000000 20000043 0000000E D2000000 00000000 Invulnerable to most course obstacles (WiFi version) (U) 6217ACF8 00000000 B217ACF8 00000000 0000029C 00000002 00000844 00000002 00000DEC 00000002 00001394 00000002 D2000000 00000000 (E untested) 6217AD18 00000000 B217AD18 00000000 0000029C 00000002 00000844 00000002 00000DEC 00000002 00001394 00000002 D2000000 00000000 |
Author: | Porkchop21 [ Tue Jun 12, 2007 1:59 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [U] [AR] |
ummmmm WTF Mewy y did u quote that and not post anything? |
Author: | PuRe_ChAoS12 [ Thu Jun 14, 2007 2:15 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [U] [AR] |
Quote: How would i enter the codes to edit the list of wifi courses Press Start for "place name here" Custom List 923d629a 00000008 e2153a4c 00000050 000000`` 000000GG 000000HH 000000II 000000JJ 000000KK 000000LL 000000MM 000000NN 000000PP 000000QQ 000000RR 000000SS 000000TT 000000UU 000000VV 000000WW 000000XX 000000YY 000000ZZ d2000000 00000000 All credit goes to Porkchop `` = track 1 GG = track 2 HH = track 3 II = track 4 JJ = track 5 KK = track 6 LL = track 7 MM = track 8 NN = track 9 PP = track 10 QQ = track 11 RR = track 12 SS = track 13 TT = track 14 UU = track 15 VV = track 16 WW = track 17 XX = track 18 YY = track 19 ZZ = track 20 The values for the tracks can be found at Porkchop's site: http://www.freewebs.com/porkchop21ards/valuesnaddresses.htm |
Author: | Hextator [ Fri Jun 15, 2007 10:05 am ] |
Post subject: | |
Beta MKDS ASM Item Cycle Code 023FE074 012FFF11 E0000000 00000110 E59F40FC E5D43000 E59F00F0 E1D010B0 E3A02C01 E0011002 E3510000 0A000002 E3A00000 E5C40001 EA000005 E5D40001 E3500001 0A000002 E2833001 E3A00001 E5C40001 E3530012 03A03000 E5C43000 E59F60A8 E1D660B0 E3A00004 E0066000 E3A02001 E59F509C E5955000 E3A00009 E1A00400 E2800074 E0800005 E5900000 E5803010 E5803014 E3560000 05802000 E3A0000B E1A00400 E2800084 E0800005 E5900000 E5803010 E5803014 E3560000 05802000 E3A0000D E1A00400 E2800094 E0800005 E5900000 E5803010 E5803014 E3560000 05802000 E3A0000F E1A00400 E28000A4 E0800005 E5900000 E5803010 E5803014 E3560000 05802000 E12FFF1E 04000130 023FFFE8 0217BC14 E1A00000 023FE074 E3520003 Hector of Chad (12:02:14 PM): Haha Hector of Chad (12:02:15 PM): hell yes Hector of Chad (12:02:17 PM): it worked Hector of Chad (12:02:26 PM): except when I used lightning it froze Hector of Chad (12:02:32 PM): I thnk it's because it gave the computers lightning too Hector of Chad (12:02:37 PM): and they all used it at the same time I did or something King Rhyono (11:02:07 AM): lesson of the day? Don't play with lightning Hector of Chad (12:02:54 PM): but I like lightning :\ Hector of Chad (12:03:00 PM): if it froze for the reason I think it froze Hector of Chad (12:03:04 PM): then it will work fine on WiFi Hector of Chad (12:03:11 PM): because it will only look like it is giving everyone the item Hector of Chad (12:03:16 PM): when really it will only give it to me Hector of Chad (12:03:24 PM): It's much easier to pick the item now Hector of Chad (12:03:32 PM): you cycle through one at a time Hector of Chad (12:03:38 PM): it loops back to the green shell perfectly Hector of Chad (12:03:48 PM): and all you have to do to get the item is press select Hector of Chad (12:03:49 PM): and this time Hector of Chad (12:03:58 PM): it SHOWS you the item you're going to get by pressing select Hector of Chad (12:04:00 PM): before you even press it Hector of Chad (12:04:04 PM): which is kind of confusing Hector of Chad (12:04:12 PM): still, at least you can see what you'll get This is a superior item code. Enjoy ^.~ Edit: The code seems to really enjoy freezing. I'm still under the impression that it has to do with the computers getting the items too... Except you don't actually get the item until you press select or hit an item box. I used the legit item box routine for getting items, which we discovered would make the game crash a lot less if at all. Well, apparently that's not the case anymore. Any ideas, guys? Edit: To use: Press R to cycle through items. Press Select to get the item you want. |
Author: | Hextator [ Fri Jun 15, 2007 10:27 am ] |
Post subject: | |
Why would I post an EU code in the [U] thread? It's a U code that does exactly what I said it does. More notes: King Rhyono (11:23:11 AM): lets make a list of what DOES work. It'll be shorter Hector of Chad (12:23:56 PM): go right thorought them Hector of Chad (12:24:00 PM): yeah Hector of Chad (12:24:11 PM): mushrooms Hector of Chad (12:24:18 PM): lightning works for some reason Hector of Chad (12:24:22 PM): stars Hector of Chad (12:24:25 PM): bullet bills Hector of Chad (12:24:26 PM): boos Hector of Chad (12:24:33 PM): that's probably it Those notes were collected on WiFi. Hasn't frozen the game on WiFi as of yet. I think it's safe to say that the code is as WiFi compatible as it can be. It's a shame projectile items don't work. Edit: Instructions in previous post, since I forgot to mention the buttons to use >.> Edit: I just discovered that if you are the host, all the items work. Except for triple Red and Green shells or triple Banana Peels, because for some reason, unless you get these items legitimately, the game won't let them spawn. |
Author: | Hextator [ Sun Jun 17, 2007 8:57 am ] |
Post subject: | |
It seems this thread's title has been changed to include European version codes. It doesn't specify v 1.0/1.1, though. Which ports of the code belong in this thread? If someone can give me the "press select to always have item" code for each version that needs to be ported then I'll port it. Also, has anyone besides me even tried the code out? |
Author: | dlong [ Sun Jun 17, 2007 11:35 am ] |
Post subject: | Re: |
Zeld wrote: It seems this thread's title has been changed to include European version codes. It doesn't specify v 1.0/1.1, though. Which ports of the code belong in this thread? Besides the header, MKDS [E] and MKDS [U] are identical, byte for byte. I am not aware of there being V1.0 and V1.1 for MKDS as well; I'm am up-to-date on NDS roms and nothing shows up when searching for MKDS V1.1. PM if I'm wrong; I don't check this thread often, although I may need to clean it again. |
Author: | Hextator [ Tue Jun 19, 2007 7:55 am ] |
Post subject: | |
The only time I consider "corruption" to be a viable hacking method is when poking RAM values with the knowledge that the results of your poking will display instantly. When you corrupt a ROM you're likely damaging precious data that will screw the game beyond comprehension of the changes, and it takes longer to test in the mean time. But anyway, if the game is actually running and you poke around in the actor data, you can make a map of their data relative to their base address, and that's where you find stuff such as "controlled by AI", etc. E.G.: Here's the data for a DKR 64 character relative to their base address: +0x006 Set to 0x40 to delete object's visible structure +0x00C/0x014 Horizontal positioning +0x010 Vertical position +0x098 Set to 0xFFFF to enter AI mode; clear to make into a human 0x0000 for player 1, 0x8000 for player 2 - as you can see, there's a control for AI or not; I imagine it would be simple to locate in MKDS, but I don't see how WiFi would accept alterations of the data. +0x0C4 Speed - Diddy Kong Racing uses a single value for speed. If Mario Kart does too, that flying kart code will be easy to make. +0x20A Item ID/Item Count - Next three offsets courtesy of HyperHacker :3 +0x20C Item Level +0x21D Banana Count +0x21F Damage byte; if > 0, damage is incurred; type corresponds to offset - I can blow people up by typing numbers here, much like how I can set things on fire in Link's Awakening by typing numbers. Impresses the hell out of my nooby friends. +0x228 Set to 0x80 to make AI move to last place - Ever wonder how the game knows if you've driven backwards for a whole lap? There's a counter for it in here somewhere. Modifying it lets you drive back and forth over the starting line in order to go to the next lap. +0x22B/0x22C Lap modifiers; set to 0x3 to win - Or you could just type a 3 here and win automatically. +0x238 Angle facing byte -Yaw +0x23A Turn byte - This isn't yaw; it just turns your tires. +0x23E Tilt byte - Roll; Pitch, Yaw and Roll are the values we need to make the flying kart code more awesome. +0x243/0x247 Place modifiers +0x270 Set bit 0 to clear from radar and disable targeting in challenge mode - In challenge modes of DKR you can kill targets by typing a 1 here. |
Author: | Hextator [ Fri Jun 22, 2007 12:41 pm ] |
Post subject: | |
You probably scared him away, TeenTin :\ I heard there was a "Press R to Fly" code for this game already. I couldn't find it, so I made one myself: 94000130 FEFF0000 B217BC14 00000000 B0000B58 00000000 D9000000 00000084 D4000000 00001000 D6000000 00000084 D2000000 00000000 If the code has already been made, I'd like to see it and document the pointers it used. I needed the code because I need to know how to get to my data for when I make the "flying kart" code. I'm about to look for the address of yaw, pitch, roll, and speed, after which I'll try and find some way to allow me to move around in other directions while in the air. Edit: Okay, nooby kiddies, THIS is what separates the garbage from the hacker elite: Player 1 Data [[217BC14]+974] Player 1 Actor [[217BC14]+B58] +0x080 X, Z, Y +0x0C0 Width, Height, Length Scalars +0x0EC Rotation about X axis +0x0F0 Rotation about Z axis +0x0F4 Rotation about Y axis +0x0F8 4th gimbal? +0x2A8 Speed So...I can make an X Y Z mod like Lemma did with Metroid... I can make a code that lets you make your character look huge (or any other variation of its shape) I can at least attempt to make a code that modifies which way you're facing three dimensionally, and I can easily make a code to alter how quickly you turn. For some reason, hacking my speed doesn't let me go very fast, but hey, I don't slow down from bumping into things if I fix my speed. Edit: In case you weren't paying attention, the difference between a good hacker and a wannabe is that a good hacker can not only find data, but can do a good job of recording it. It sure is nice being able to answer my own questions by digging around through notepad files that all have nice neat labels. Okay, no, the folders they are in have nice labels. My notepad files' names tend to be stupid things like "moar hax" or "teh dataz", or one of my favorite titles, "I need wittier titles.txt". |
Author: | Hextator [ Sat Jun 23, 2007 4:50 pm ] |
Post subject: | |
Player 1 Actor [[217BC14]+B58] -0x0C8 Lap completion (does not affect race) +0x080 X, Z, Y +0x068 X speed +0x06C Z speed +0x070 Y speed +0x0C0 Width, height, length scalars +0x0EC Rotation about X axis +0x0F0 Rotation about Z axis +0x0F4 Rotation about Y axis +0x0F8 4th gimbal? +0x260 Falling speed +0x2A8 Speed scalar +0x844 Zoom Zoom out more: B217BC14 00000000 B0000B58 00000000 00000844 00001C00 D2000000 00000000 Not sure if that code will work. The pointers might only be coincidental considering how far that data is from the base. I think I have enough to make that flying kart code, but it wouldn't have the barrel roll feature and it would be grotesquely long. I'd rather just do an ASM edit to allow for turning as though you were on the ground. I'm going to fire up no$GBA and see about making such an edit soon. Edit: Never mind. Apparently there is no such thing as an English Mario Kart DS ROM. |
Author: | Porkchop21 [ Sat Jun 23, 2007 10:06 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
Zeld here is the version that YS made for flying 927fffa8 fbff0000 b217acf8 00000000 00000260 00002000 (P1 Address/ Value) d2000000 00000000 927fffa8 fbff0000 b217acf8 00000000 00000808 00002000 (P2 Address/ Value) d2000000 00000000 927fffa8 fbff0000 b217acf8 00000000 00000db0 00002000 (P3 Address/ Value) d2000000 00000000 927fffa8 fbff0000 b217acf8 00000000 00001358 00002000 (P4 Address/ Value) d2000000 00000000 this could be shortend greatly but ahwell I dont wanna do it right now |
Author: | Hextator [ Sat Jun 23, 2007 10:16 pm ] |
Post subject: | |
Sweet. Those pointers look much quicker to use. When I get around to hacking up more stuff for the flying kart code I'll be able to shorten the ASM script more...my item cycle code could stand to be optimized too. Edit: 0x2148504 - start of routine that compiles change in speed vectors onto speed vectors when turning 0x21484E0 ldr r12, [r0, #0x4] - read of Z position 0x21484E4 ldr r3, [r1, #0x4] - seems to be part of collision detection |
Author: | Porkchop21 [ Sun Jun 24, 2007 2:45 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
also zeld it would be sweet if u could make a cycling code for the songs that TOOM found or whatever. Like u press the button it will go to the next song and u press it again it will go to the next and so on..... I dont see how u are making these cycling ones but they are nice. |
Author: | Hextator [ Sun Jun 24, 2007 3:00 pm ] |
Post subject: | |
Ooh, that music thing sounds like a good idea. I'll search for info on Toom's music hack and make the code for it later. I wasn't very interested in it when he posted it, but being able to change the music with it instead of just listening to the same track over and over will be very nice. The generic format of my cycle codes is this: - If the value == [max value]+1 then I reset it to 0. - I have a button that sets a value to 1 and increases the value of, say, the song to be played, by 1. - If the value that pressing the button sets to 1 is set to 1, then the code disables. - If the button is not being pressed, the value resets to 0 so that you can press the button again and increment the value again. My aim bot uses that method to cycle through one at a time. I'm not sure how Codejunkies made the item cycle code for New Super Mario Bros., but their code is a very good example of what a cycle code should do. The problem with the smoother method is that you need to find an unused address to use as a joker. I usually just find a big block of memory that is free and use all my jokers there (I don't usually need many though). I think the reason you're confused about how I'm making the cycle codes is because I'm doing them in ASM, but I don't think I will need to for this one... |
Author: | NEo_Bazz [ Sun Jun 24, 2007 3:53 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
While you're at it, mind making a code that replaces the music that is normally played when the starman is used- with the music of a Chain Chomp. And If it's possible, have that music also play when a bullet bill is used. ...And yes, The Chain Chomp music is in the MKDS game, so this is entirely possible. |
Author: | Porkchop21 [ Sun Jun 24, 2007 5:55 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
Starman Music to Chain Chomp Music (WORKING US) 021DB5C8 0000036C |
Author: | Hextator [ Sun Jun 24, 2007 6:42 pm ] |
Post subject: | |
You guys will probably love this: 0x23cc8d8 - player ID (word) 0x23cda89 - player ID mirror (byte) That ought to make the codes much nicer. I can make my item cycle code work better with these addresses. Edit: in case it wasn't obvious, 0 - Player 1 1 - Player 2 etc. |
Author: | Hextator [ Mon Jun 25, 2007 9:21 am ] |
Post subject: | |
Toom wrote: Zeld wrote: You guys will probably love this: 0x23cc8d8 - player ID (word) 0x23cda89 - player ID mirror (byte) Wow, excellent. How are you finding most of this stuff? I couldn't even find any of the stuff you asked me about, and I searched a lot. Let's see...first I found my Z position. I drove up and down on a slope in figure 8, using greater and less than previous value searches on my Trainer Toolkit. Once I had found this it was easier to find my falling speed, though we had already found it (I didn't know at the time). After finding my Z position, I followed the pointer from 217BC14 and went to +0x974 from there to find the pointer to item data. I scrolled down a bit and found another pointer to the data I had just found. This was the +0xB58 thing. It seems we only need one pointer, though (I've been using two). I'll touch that up later. Anyhow, once I had found the general area of my data, I used not equal to previous value and equal to previous value combinations while altering the direction I was facing, etc. to find the rest of those addresses. Just yesterday I found the values for which player you are by doing a search for 0 when I was player 1, 1 when I was player 2, etc. while playing on WiFi. I was told that the trainer toolkit often made the game too laggy for searching on WiFi, but it worked fine for me. The Trainer Toolkit hooks from the ARM 7 area, so as long as the game isn't heavily dependent on ARM 7 mode, you can search on WiFi with the TT. I imagine searching for data while on Wild World wouldn't work so well; I hear Wild World does a lot of ARM 7 stuff. Now that I have No$GBA working, I'm going to try and attempt to make the routine I found that changes the direction of your velocity when turning be active while in the air. You can move in the air by directly increasing your speed, but turning will only alter the direction you're moving if you're colliding with the ground. I plan on fixing this, and then I will be able to make the flying kart code (I can make the flying kart code without doing this, but it would take much longer and the code would be longer too). I'm not sure how to make doing barrel rolls possible yet, though. :3 |
Author: | TeenTin [ Tue Jun 26, 2007 5:48 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
Modified Moon Jump WiFi (only you jump, not the others): Press X to Jump 927FFFA8 FBFF0000 B217ACF8 00000000 523cc8d8 00000000 00000260 00002000 D0000000 00000000 523cc8d8 00000001 00000808 00002000 D0000000 00000000 523cc8d8 00000002 00000DB0 00002000 D0000000 00000000 523cc8d8 00000003 00001358 00002000 D0000000 00000000 D2000000 00000000 |
Author: | Clueless [ Sun Oct 28, 2007 10:13 am ] |
Post subject: | Re: [NDS] Mario Kart DS [U] [AR] |
Porkchop21 wrote: nicky041192 wrote: how about a invincible code? u cant get hit by any weapon. invincibility 6217acf8 00000000 b217acf8 00000000 b00002cc 00000000 00000004 f0000000 d3000000 00000000 b217acf8 00000000 b0000874 00000000 00000004 f0000000 d3000000 00000000 b217acf8 00000000 b0000e1c 00000000 00000004 f0000000 d3000000 00000000 b217acf8 00000000 b00013c4 00000000 00000004 f0000000 d2000000 00000000 YOu can however get hit by Starman and possibly Bullet Bill but also POKEYS cannot hit you and some other course obstacles This is a nice code and all but on my game i occasionally fall through the stage after touching it for more than one half second.. any fix for this? |
Author: | TeenTin [ Sat Nov 10, 2007 4:17 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
The following code is for JAPAN version : 1000000cc B217AD98 00000000 000000D4 000F4240 000000D8 000F4240 000000DC 000F4240 0000067C 000F4240 00000680 000F4240 00000684 000F4240 00000C24 000F4240 00000C28 000F4240 00000C2C 000F4240 000011CC 000F4240 000011D0 000F4240 000011D4 000F4240 D2000000 00000000 Would anyone please convert it to the US one ? Thanks !! |
Author: | Darksin [ Sat Nov 10, 2007 9:27 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
1000000cc B217AD98 00000000 C0000000 00000002 000000D4 000F4240 0000067C 000F4240 00000C24 000F4240 000011CC 000F4240 DC000000 00000004 D2000000 00000000 Still Japanese, just shorter now. Probably requires testing, Pointers sometimes have weird effects with other code types. |
Author: | legify [ Sun Nov 18, 2007 7:46 am ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
TeenTin wrote: The following code is for JAPAN version : 1000000cc B217AD98 00000000 000000D4 000F4240 000000D8 000F4240 000000DC 000F4240 0000067C 000F4240 00000680 000F4240 00000684 000F4240 00000C24 000F4240 00000C28 000F4240 00000C2C 000F4240 000011CC 000F4240 000011D0 000F4240 000011D4 000F4240 D2000000 00000000 Would anyone please convert it to the US one ? Thanks !! There is a As Fast as you can Go CC near the beginning |
Author: | Intrusion [ Fri Dec 14, 2007 8:21 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
do these cheats work for multiplayer, not wifi, but multiplayer? |
Author: | dexter0 [ Sat Dec 15, 2007 9:05 am ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
I have not tested some of the recent codes however the ones I have tested did not work on multiplayer. Try to use an item code on multiplayer. It will look like it is working to you, but take a look at your opponents DS. It won't work. |
Author: | malexous [ Mon Dec 17, 2007 11:18 am ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
Is there a v1.0 and v1.1 for EU? |
Author: | dlong [ Mon Dec 17, 2007 1:56 pm ] |
Post subject: | Re: [NDS] Mario Kart DS [E/U] [AR] |
No. |
Author: | Hextator [ Fri Dec 21, 2007 1:12 am ] |
Post subject: | |
And just to reiterate: Code: 023FE074 012FFF11 E0000000 000000A4 E92D007F E3A00512 E1D045B2 E0844000 E1D055B0 E0855000 E1A00005 E59F107C E1500004 0A000018 E0D060B2 E0D020B2 E1A02802 E0862002 E1510002 1AFFFFF7 E1500004 01A00005 E0D010B2 E1500004 01A00005 E0D060B2 E0D020B2 E1A02802 E0862002 E1500004 01A00005 E3510002 A0D030B2 A0C230B2 A2411002 AAFFFFF8 E3510001 04D03001 00C230B1 E3A00801 E2500001 5AFFFFFD E8BD007F E12FFF1E 646C655A 00000000 023FE074 E3520003 Beta "Always Be Host" code. Recall that it's the same for this game as well. This is because it works for any WiFi game. In addition, it requires an action replay, because it uses AR Hack #4. |
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