You probably scared him away, TeenTin :\
I heard there was a "Press R to Fly" code for this game already.
I couldn't find it, so I made one myself:
94000130 FEFF0000
B217BC14 00000000
B0000B58 00000000
D9000000 00000084
D4000000 00001000
D6000000 00000084
D2000000 00000000
If the code has already been made, I'd like to see it and document the pointers it used.
I needed the code because I need to know how to get to my data for when I make the "flying kart" code.
I'm about to look for the address of yaw, pitch, roll, and speed, after which I'll try and find some way to allow me to move around in other directions while in the air.
Edit:
Okay, nooby kiddies, THIS is what separates the garbage from the hacker elite:
Player 1 Data
[[217BC14]+974]
Player 1 Actor
[[217BC14]+B58]
+0x080 X, Z, Y
+0x0C0 Width, Height, Length Scalars
+0x0EC Rotation about X axis
+0x0F0 Rotation about Z axis
+0x0F4 Rotation about Y axis
+0x0F8 4th gimbal?
+0x2A8 Speed
So...I can make an X Y Z mod like Lemma did with Metroid...
I can make a code that lets you make your character look huge (or any other variation of its shape)
I can at least
attempt to make a code that modifies which way you're facing three dimensionally, and I can easily make a code to alter how quickly you turn.
For some reason, hacking my speed doesn't let me go very fast, but hey, I don't slow down from bumping into things if I fix my speed.
Edit: In case you weren't paying attention, the difference between a good hacker and a wannabe is that a good hacker can not only find data, but can do a good job of recording it.
It sure is nice being able to answer my own questions by digging around through notepad files that all have nice neat labels. Okay, no, the folders they are in have nice labels. My notepad files' names tend to be stupid things like "moar hax" or "teh dataz", or one of my favorite titles, "I need wittier titles.txt".